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In a way, I find it a little overcomplicated: there’s a lot to remember to do and a lot of waiting that gets in the way of building up your army and going to kick some rival heroes in the nose. It’s a far more elaborate game than my most immediate point of reference, Katauri’s King’s Bounty games, given the requirement for four types of resources, for creating multiple buildings in multiple towns before you can recruit the various units, and a wide spread of battle-affecting statistics to alter for your heroes. It’s the roaming across the map collecting stuff and starting fights with anything I think I can beat, and it’s the turn-based fights where I carefully weigh causing maximum damage with suffering minimum loss. Until I’ve tried every faction and unit and upgrade and item and spell and all six of its campaigns and every kind of multiplayer and all the annoying online unlockable stuff I’m worried I haven’t got the game’s measure.īut of course I have. So, despite having put the best part of a week into playing HoMM6, I weirdly don’t feel at all ready to offer a verdict on it. It is the kind of game that’s designed to ensnare your attention for long weeks, or months, or the rest of your mortal life, and the reverential passing of your savegames onto your next of kin come your death. It is huge and slow-paced and escalating in complexity. That’s pretty much it, in a sense, only the last thing HoMM6 (yes, I’m sticking with that) feels is simple and small. The game pings between zoomed-out movement of a handful of hero units around the levels and tile-based battles between the heroes’ armies. You raise an army and upgrade the heroes that lead it, you seize towns and resources from across a wide, explorable map, and you complete what could loosely be called quests but really are but one, usually mandatory facet of the real quest - for more money, more resources and more experience points. Might and Magic: Heroes VI, irritatingly and pointlessly renamed from the handy HoMM title the series has borne for years (that much I do know already), is a turn-based strategy / roleplaying hybrid. Hence, I must address you as if you, too, were ignorant regarding this series. There you go, anyway: I am writing this from a position of ignorance. Disclaimer, I guess: I don’t think I’ve ever played a Heroes of Might & Magic game before, somehow. These are some words that express how I feel about this videogame. I've spent the last week, on and off, peering at the latest in the Heroes of Might and Magic series.
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